If you’ve been looking for a dinosaur fix since Jurassic World fell in 2015, you’re undoubtedly excited for this weekend’s return to form in Jurassic World: Fallen Kingdom. The second in the trilogy that continues the Jurassic Park story, this film is poised to rake in a ton of cash domestically, after making some impressive moves overseas. So naturally, with a new blockbuster, comes a new film to watch in 3D. But is it worth the extra third dimensional money, or are you better off investing in the cloning of actual dinosaurs. (They say it’ll happen any day now.)
Readers. Welcome… to To 3D or Not To 3D! If you’re looking for an evaluation of the film itself, head over to our official review and get your fill of commentary. Otherwise, join us on an adventure three years in the making, as we guide you on the right visual path to moviegoing enjoyment.
Jurassic World: Fallen Kingdom proved itself to be a 3D fit the moment they introduced an active volcano to a ton of panicky dinosaurs. Adding a creature that stalks humans for fun and profit, and a ton of action that triggers property damage and humans in peril, and you’ve got yourself a visual spectacle that could shine so brightly in the third dimension.
The 3D presentation of Jurassic World: Fallen Kingdom is pretty exemplary when it comes to its execution. The typical factor of Brightness is only a bit dim, but still extremely clear to make out – even in the darkest of moments. So the rest of the package pulls together pretty spectacularly, with some impressive depth showing the love that’s paid to really bringing the picture to life.
Perhaps the greatest, but minor, disappointment of Jurassic World: Fallen Kingdom’s 3D presentation is the fact that there’s not a lot that juts out of the screen during the action. While there’s definitely some impressive shots of dinos heading into the fray, it’s not an effect that’s used consistently. However, when it is used, it’s pretty impressive – such as when Zia and Wheatley are aiming guns at each other during one tense scene, and the guns project out of the screen – aimed slightly away from the audience.