Earlier this year I reviewed the 3D for Kung Fu Panda 2 the most recent movie from Dreamworks Animation before Puss in Boots. I ended up giving the film a score of 32 out of 35 because the 3D utilization was excellent, almost to the point of perfection. Now the question is can the 3D in Puss in Boots top it?
You may have already seen my review in which I say that the “3D that perfectly captures the various landscapes,” but what about the film as a whole? Does it stand up to our vigorous, intense breakdown? Find out below.
While live-action 3D has actually made some incredible leaps forward in the last couple years, the maxim remains true: 3D works best with animation and heavy CGI. The reason for this is because the real world has limitations, but anything you create in a computer can be shifted and molded to work perfectly in the third dimension. This idea continues to hold strong in Chris Miller’s Puss in Boots. Furthermore, the film has a solid amount of action, which is always helpful in adding spectacle to the 3D.
There are a few people really paving the way for the future of 3D and undeniably one of those people is Jeffrey Katzenberg, the CEO of Dreamworks Animation. Back in April of 2010, the executive announced that every film his studio made would be in 3D from now on, and he has successfully kept that promise, with titles like Megamind, Kung Fu Panda 2 and now Puss in Boots. The point is that these projects are envisioned as being three dimensional from the very start, and that planning and effort pays off in this case.